Description

Vol'Jin is a risk-taker. Anyone who has ever crossed paths with him can tell you that. As a voodoo priest, you need a certain degree of it. It's too bad he never learned the value of discretion. Vol'Jin's experiments in jungle magic yielded brilliant results- the ability to mend wounds, casks filled with paralyzing combinations of herbs that could scatter for miles, and even a curse capable of stripping the life force from a living being. Of course, no amount of power gained goes without notice. As Vol'Jin's experiments became more and more unstable and destructive, the Lich King made his move. Strength - 16 + 1.8 Agility - 13 + 1.4 Intelligence - 24 + 2.9 Learns Paralyzing Cask, Voodoo Restoration, Maledict, and Death Ward. Attack range of 600. Movement speed of 305.

Abilities

  1. Paralyzing Cask

    Paralyzing cask bounces 8 times between enemy units (1 sec on Hero, 5 on creeps). Deals 150 damage to non-hero units per bounce. 50 damage to heroes. Cooldown: 14 seconds.

  2. Voodoo Restoration

    Activate Voodoo Restoration to heal allied units around you for 40 hp/sec. Drains 26 mana/sec until deactivated.

  3. Maledict

    Enemy heroes lose 20 hp/sec and get dealt 40 bonus damage for every 100 hp lost during curse every 4 seconds. Lasts 12 seconds. Cooldown: 35 seconds.

  4. Death Ward

    Summons a deadly ward to kill enemy heroes. Deals 120 Chaos Damage. Bounces once. Channeling Cooldown: 90 seconds. Scepter Upgradeable: Extra bounces and more damage.