Description
Dirge was once a man, buried and forgotten, until the Scourge called him back from the grave. Now he serves as a herald of plague, spreading rot wherever he walks. He drains the strength of living foes to feed his own, tears life from bodies to mend his allies or wound his enemies, and raises a tombstone that sends the dead clawing at anyone nearby. When the battle peaks, Dirge becomes a towering Flesh Golem, and every enemy that falls near him only makes him stronger. Strength - 22 + 2.1 Agility - 10 + 0.8 Intelligence - 27 + 2.0 Learns Decay, Soul Rip, Tombstone, and Flesh Golem. Attack range of 128 (melee). Movement speed of 310.
Abilities

Decay
Dirge saps away 4 strength from enemy heroes and retains it 30 seconds. Deals 160 damage. Cooldown: 4

Soul Rip
Redirects the flow of living energy through a target friend or foe, damaging them or healing them for 25 depending on how many units are near it. 20 units maximum. Cooldown: 10

Tombstone
Unholy powers summon a cursed tombstone. Zombies will spawn every 3 seconds near each enemy unit in a 1000 area and attack them. Zombies have a passive that additively slow their target by 7% and cannot be controlled. If a target of a zombie drops below 400 HP the zombie will become deathlusted, gaining bonus movement and attack speed. Tombstone lasts 30 seconds. Cooldown: 60

Flesh Golem
Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units in a 750 area. Amplifies damage enemy units receive by up to 30% and reduces their movement speed by up to 9%. When a plagued unit dies, its essence is transfered back to the Undying, healing it for 6(2)% of its maximum life. Lasts 30 seconds. Cooldown: 75 Scepter Variation: 35% Amplification and 10(3)% heal.