Description
Hailing from the Borean Tundra, Ymir is one of the wisest Tuskarr warriors. Acquainted with years of warfare experience against raiding Ice Trolls and Nerubian Spiders that beset his village during his younger years, Ymir eagerly volunteered himself into the ranks of the Sentinel to help halt the notorious rise of the Lich King. A specialist in controlling the element of ice, Ymir's prowess lies in surprising enemies with frosty magics. His arsenal not only consists of propelling Snowballs and hurling shards of solidifying ice, but also conjuring massive Snowstorms that greatly impede his enemies' battle efficiency. Strength - 23 + 2.3 Agility - 23 + 2.1 Intelligence - 18 + 1.7 Learns Ice Shards, Snowball, Frozen Sigil, and Walrus Punch. Attack range of 128 (melee). Movement speed of 305.
Abilities

Ice Shards
Tuskarr compresses 5 shards of ice into a ball of frozen energy that deals 280 damage to all enemies in comes in contact with. If the ball comes in contact with an enemy hero or reaches its maximum range the shards are released, creating a barrier that lasts for 5 seconds. Cooldown: 12

Snowball
Tuskarr and any nearby allied heroes roll in a quickly growing snowball towards the target enemy unit. Any victims caught in the snowball's path take 160 damage and are stunned for 1 second; the final target takes 40 extra damage and 0.25 extra stun duration. The snowball moves at a speed relative to Tuskarr's speed. Cooldown: 28

Frozen Sigil
Tuskarr summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which affects all enemy units within 600 range, reducing movement speed by 25% and attack speed by 60%. Lasts for 30 seconds. Cooldown: 50

Walrus Punch
text. Cooldown: 12