Description

Since ancient times it has been prophesized by the Tauren elders that a Chieftain will come, strong as the mightiest warriors and wise as the eldest shamans. After many years of wandering the sacred lands, seeking wisdom from his forefathers, Cairne Bloodhoof has proven himself as the long awaited hero. Cairne carries with him the spirit of his mightiest ancestor, and now the ground shakes with the combined strength of the Chieftan and his guardian spirit. No physical nor magical barrier can reduce the power of his enchanted halberd, the weapon used by his guardian in ancient times. Such is the power of this axe that it can split the very earth itself. Seeking revenge for the ravaging of his homeland, Cairne will soon bring his wrath upon the Scourge. Strength - 24 + 2.3 Agility - 14 + 1.5 Intelligence - 23 + 1.6 Learns Echo Stomp, Ancestral Spirit, Natural Order, and Earth Splitter. Attack range of 150 (melee). Movement speed of 315.

Abilities

  1. Echo Stomp

    Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconcious for 5 seconds. Each echo deals 80 damage. Unconscious enemies will wake if they get hit. If the spirit is seperated from you, it will still perform its part of the spell. 1.4 second cast time. Channeling Cooldown: 15

  2. Ancestral Spirit

    The Tauren Chieftan sends forth his guardian ancestor to bring ruin upon his foes. While seperate from the Chieftan, the spirit will mimic his movement and deal 240 damage to any unit it passes through. When it rejoins the Chieftan, it grants him 12 (40 for heroes) bonus attack damage and 1% (5 for heroes) movement speed for each enemy it has struck. Cooldown: 16

  3. Natural Order

    The Tauren Chieftain uses wisdom gathered throughout the ages to reduce everything to it's most basic level. Removes 80% of base Magic and Physical resistance.

  4. Earth Splitter

    Slams the ground with Raigor's mighty totem, dealing 275 damage in a line and stunning for 1.75 seconds. Leaves an impassable crevasse in the ground for 8 seconds. Cooldown: 15 seconds.