Description

A guardian of the ancient Nerubian Kingdom of Azjol-Nerub, Crixalis fled to the deserts of Kalimdor in an attempt to escape the genocide of the Lich King. The harsh climate transformed this warrior into a master of the earth, able to tear the skin off his foes with vicious sand storms. Those unfortunate to succumb to his potent toxins are condemned to violently burst apart in a cloud of noxious fumes. Sensing his growing power, the Lich King sought out Crixalis and unable to sway him, slew him in battle. Summoned to aid the Undead Scourge, the heart of the Sentinel quivers each time the ground trembles beneath them. Strength - 18 + 2.6 Agility - 19 + 2.1 Intelligence - 16 + 1.8 Learns Sandstorm, Burrowstrike, Caustic Finale, and Epicenter. Attack range of 128 (melee). Movement speed of 300.

Abilities

  1. Burrowstrike

    The Sand King burrows into the ground and tunnels forward, impaling all on the surface. Deals 280 damage per target and stuns for 1.65 seconds with a maximum range of 700. Cooldown: 11 Manacost: 140

  2. Sand Storm

    Create an enormous Sand Storm which makes the Sand King invisible for 80 seconds, while damaging his enemies, dealing 80 damage per second to nearby enemy units in 525 range around him. The Sand Storm stops when the Sand King moves, attacks or casts another spell. 1.5 second delay before revealed. Channeling Cooldown: 10

  3. Caustic Finale

    Whenever the Sand King attacks a unit and successfully kills it, the target will explode for 220 damage. Orb effects do not stack Buff placers do not stack

  4. Epicenter

    Summons up the power of the earth, causing it to shudder violently. Slows movement speed by 30% and attack speed by 10% for 4 seconds. Deals 10 pulses of 110 damage. 2 second casting time. Cooldown: 100 seconds. Scepter Upgradeable: Increases pulses and lowers cooldown