Description
Rubick, the son of Aghanim, is a force to be reckoned with. Crowds marvel in wonder at his effortless ability to hurl objects through the air, using nothing but his mind. Many wizards have challenged him yet none have surpassed his powerful and debilitating magics. The Grand Magus, with his endless talent, will stop at nothing to bewilder and outsmart his enemies, even if it means turning their own magic against them. Renowned for his unique ability to steal magics with a mere thought, he is undeniably a favorable asset to the Sentinel in their fight against the Scourge. Strength - 19 + 1.5 Agility - 14 + 1.6 Intelligence - 27 + 2.4 Learns Telekinesis, Fade Bolt, Null Field, and Spell Steal. Attack range of 600. Movement speed of 300.
Abilities

Telekinesis
Rubick uses his telekinetic powers to lift the enemy into the air for 2.25 seconds and then hurls them back at the ground in a chosen direction. The unit lands on the ground with such force that it stuns nearby enemies for 1.75 seconds. The primary target does not get stunned a second time. Can push the target up to 375 units away. Cooldown: 18

Fade Bolt
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing 300 damage and reducing their attack damage by 32 for 10 seconds. Creeps get their attacks reduced by half as much. Each bounce reduces the damage dealt by 4% Cooldown: 10

Null Field
Rubick's mastery of the arcane protects his allies against weaker magics, reducing damage from magic by 20%.

Spell Steal
Text. Cooldown: 12