Description
In Sentinel's search for heroes to aid them in the war against the Scourge, they discovered the lost lands of the mystical Faerie Dragons. Upon explaining the conflict to the Faerie Queen of Agrace, she sent forth Puck, a personal guardian, to turn the tides of war. Despite his small size and mischievous personality, the little dragon soon proved to pack more than his fair share of power on the battlefield, blasting through the enemy ranks with balls of magic, faerie dust, and the capability to stupefy an entire army with nothing more than his imagination. His foes all learned the hard way that size matters not in combat, and that appearances are, ultimately, deceiving. Strength - 15 + 1.7 Agility - 22 + 1.7 Intelligence - 25 + 2.4 Learns Illusory Orb, Waning Rift, Phase Shift, and Dream Coil. Attack range of 550. Movement speed of 295.
Abilities

Illusory Orb
Sends a magic orb flying down a straight path damaging everything in its way. At any time during the life of the orb the Faerie Dragon may teleport up to it, taking its place. 1800 Range, 200 AOE. 280 damage. Cooldown: 13

Waning Rift
Releases Puck's mystical faerie dust around him dealing 240 damage and silencing enemies for 3 seconds. Cooldown: 16

Phase Shift
Shifts the Faerie Dragon out of existence for up to 3.25 seconds, temporarily avoiding any further damage. Cooldown: 6

Dream Coil
Creates a wave of exploding pulses from the Nether plane. Deals 325 damage to units, or 100 to buildings. Cooldown: 5.5 seconds.