Description

An obsidian construct brought to life through the ill conceived necromancy of the Lich King, Harbinger craves magic to make up for the emptiness brought on by the incomplete nature of its summoning. Ironically however, to devour the magic that it so desires, Harbinger must tap into his own pool of mana time and time again, expending to the point where it ends up with even less than it began with. Yet despite this, the Obsidian Destroyer is a proud servant of the Undead Scourge, and takes great pleasure in annihilating the foolish Sentinels it encounters through psionic exploitation. Strength - 19 + 1.85 Agility - 24 + 2.0 Intelligence - 26 + 3.3 Learns Arcane Orb, Astral Imprisonment, Essence Aura and Sanity's Eclipse. Attack range of 450. Movement speed of 300.

Abilities

  1. Arcane Orb

    Deals bonus damage equal to 9% of Harbingers currently remaining mana. Deals 400 bonus damage to illusions and summoned units. Damage type is pure. Cooldown: 0 Orb effects do not stack Buff placers do not stack

  2. Astral Imprisonment

    Teleports the target hero to an Astral Prison. The hero remains separated from the real world for 4 second. If cast on enemy, Harbinger absorbs 8 Intelligence. Intelligence is restored in 60 seconds. Cooldown: 12

  3. Essence Aura

    Whenever a nearby allied hero casts a spell, it has a 40% chance to restore 25% of its maximum mana. Passively increases the Destroyer’s base mana pool by 300 points.

  4. Sanity's Eclipse

    Deals damage to enemy heroes in a 575 AOE equal to the difference between their intelligence and the Destroyer’s intelligence, multiplied by 10. All enemy heroes that take less than 500 damage lose 75% of their remaining mana. Heroes with more intelligence than the Destroyer are unaffected. Cooldown: 160 seconds. Scepter Upgradeable: Improves Int multiplier and cast range.