Description
Originally worshipped by the pagan tribes of Germania and the black forests that encompassed it, Meepo is a mischievous spirit of the earth who enjoys burying his enemies alive in mountains of rock spikes, pinning them down into helplessness as he pummels them into submission with his mighty shovel. The most disturbing of the Geomancer's powers, however, is his ability to separate his being into multiple selves, each as powerful as the original and making him potentially four times the trouble for the unlucky who encounter him. Strength - 23 + 1.6 Agility - 23 + 1.9 Intelligence - 20 + 1.6 Learns Earthbind, Poof, Geostrike, and Divided We Stand. Attack range of 128 (melee). Movement speed of 305.
Abilities

Earthbind
Rains earthen spikes across a target area, pinning down all enemy units in the 220 AOE. Lasts 2 seconds. 1250 casting range. Cooldown: 8 seconds.

Poof
Drawing mystical energies from the earth, Meepo can teleport to another Geomancer, leaving destruction in his wake. After channeling for 1.5 seconds, Meepo instantly teleports to nearest target Geomancer, dealing 140 damage in 375 AOE in the departure and arrival locations. Cooldown: 8

Geostrike
Deals 20 damage per second for 2 seconds and slows movement speed by 20%. Stacks with other Geomancers. Buff placers do not stack

Divided We Stand
Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If one clone dies, they all die. Clones gain 25% of any extra attributes the primary has. Scepter Upgradeable: Adds an extra Geomancer.