Description

Forcibly raised from the dead by the Lich King to serve as his elite magical guard, the Lich has the burning cold of Northrend in his realm of control. Evoking numerous freezing blasts, his talent in life still remains in death. Delving into the essence of cold magic, he has the power to cause ice to condense into an orb that bounces from foe to foe, causing tremendous pain in its wake. Sacrificing his allies for magical power, the Lich is a murderer without a trace of warmth. Strength - 18 + 1.55 Agility - 15 + 2.0 Intelligence - 18 + 3.25 Learns Dark Ritual, Frost Nova, Frost Armor, and Chain Frost. Attack range of 550. Movement speed of 315.

Abilities

  1. Frost Nova

    Blasts enemy units with a wave of frost that deals 200 target damage and 150 nova damage. Cold damage slows movement and attack rates for 4 seconds. Cooldown: 8

  2. Frost Armor

    Creates a shield of frost around a target friendly unit. The shield adds 9 armor and slows melee units that attack it for 2 seconds. Lasts 40 seconds. Cooldown: 5 seconds.

  3. Dark Ritual

    Sacrifices a nearby friendly unit to restore 60% of its hit points to your mana. Cooldown: 20

  4. Chain Frost

    Summons a chain of Frost that bounces 7 times against enemy units, dealing 460 damage to each. Cooldown: 60 seconds. Scepter Upgradeable: Increases damage and cast range.