Description
Originally nothing more than a lowly spirit of the trees, Io dwelt peacefully amongst his kind in the Great Forest. As the Great War spread across the land the creatures of the forest were forced to defend their home. The desire to protect his kin awoke power in Io he had not known he possessed. He discovered he was able to connect his life force to another creature to strengthen them or help them flee by instantly transporting them out of harm. Io became known amongst his people as the Guardian Wisp, a protector of the Spirits. All other spirits swore to assist him and can be summoned to his side to aid him in his battle. Uninterested in the battle between the Sentinel and the Scourge, Io fights only to protect his people. Strength - 17 + 1.9 Agility - 14 + 1.6 Intelligence - 23 + 1.7 Learns Tether, Spirits, Overcharge, and Relocate. Attack range of 575. Movement speed of 295.
Abilities

Tether
Io tethers himself to an allied unit, granting both units 20% bonus movement speed. Any enemy units that contact the tether will be stunned for 2.25 seconds. The tether will break if it stretches beyond 900 units. Any regeneration the Io gains will be felt by the Tethered unit as well. Lasts 12 seconds. Cooldown: 12

Spirits
Io summons 5 ancient Spirits over the course of 4 seconds; the Spirits dance around Io in a circle to protect him. If an enemy hero moves close enough to touch a Spirit, the Spirit releases its life energy in a burst, dealing 100 damage to all enemies in a 300 area of effect. Non hero units only take minor damage upon touching a spirit and do not cause them to explode. Cooldown: 14

Overcharge
Io draws on more energy than he can safely handle, granting him 70 bonus attack speed and 20% damage prevention, but draining 2.5% of his current HP and MP per second. If Io is tethered to an ally the bonuses are also granted to that ally.

Relocate
Sends a magic orb flying down a straight path damaging everything in its way. At any time during the life of the orb the Faerie Dragon may teleport up to it, taking its place. 1800 Range, 225 AOE. 280 damage. Cooldown: 15