Quas. Wex. Exort. The essence of a storm. The heart of a blizzard. The soul of a phoenix. After his people were broken and scattered to the corners of the earth, Kael was left with only the relics of his once great world. Thirsting for vengeance, he sold his own soul to Ner’Zhul, and in exchange acquired near limitless power. Taking on the mantle of the Blood Mages of old, the Invoker strode into war with nothing but the elements at his command. He can fuse the elements into deadly incantations, tearing apart the very heavens in his fury. His genius knows no bounds, and the Sentinel shall come to know the rage of the Invoker. Strength - 19 + 1.7 Agility - 20 + 1.9 Intelligence - 22 + 2.5 Learns Quas, Wex, Exort, and Invoke. Attack range of 600. Movement speed of 280.

1 HP regen per level per instance. Upgrading this skill will give you +2 Strength.

Gives 2% AS and 1% MS per level per instance. Upgrading this skill will give you +2 Agility.

3 damage per level per instance. Upgrading this skill will give you +2 Intelligence.

Combines the properties of the elements currently being manipulated, creating a new spell at Invokers disposal. The invoked spell is determined by the combination of Quas, Wex and Exort. Cooldown: 5 Scepter Upgradeable: Improves cooldown and manacost. Sunstrike [EEE] Chaos Meteor [EEW] Forge Spirit [EEQ] Coldsnap [QQQ] Ghostwalk [QQW] Ice Wall [QQE] Alacrity [WWE] Tornado [WWQ] EMP [WWW] Deafening Blast [QWE]

Sends a catastrophic ray of fiery energy from the sun at any targeted location after a 1.7 second delay, incinerating all enemies standing beneath it. Deals 100-475 damage based on Exort which is spread over all enemy units within its 200 AoE. Cooldown: 30

Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward dealing up to 325 damage per sec based on Exort for up to 1550 range based on Wex. Deals minor residual damage to units that get hit. Cooldown: 55

Invoker forges a spirit embodying the strength of fire and fortitude of ice. armor, damage, and life is based on Exort while mana, duration, and attack range is based on Quas. The elementals scorching attack is capable of melting the armor on enemy heroes by 1 each hit to a maximum of 10 for 5 seconds. If Quas and Exort are both level 4 or higher, summons 2 spirits instead of one. Cooldown: 30

Invoker draws the heat from an enemy, chilling them to their very core for up to 6 seconds based on Quas. Any damage taken in this state will briefly stun them for 0.4 seconds and deal 30 damage. Triggers cooldown goes from 0.8 to 0.6 seconds based on Quas. Cooldown: 20

Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies by up to 50% based on Quas, and Invoker from 30 to 0% based on Wex. Cooldown: 35

Generates a wall of solid ice directly in front of Invoker for up to 12 seconds. The bitter cold emanating from it greatly slows nearby enemies based on Quas and deals up to 42 damage each second based on Exort. Cooldown: 25

Invoker infuses an ally with an immense surge of energy, increasing their attack speed to a maximum of 80% based on Wex and damage up to 80 based on Exort for 9 seconds. Cooldown: 15

Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Deals 385 damage based on Wex and Quas, with distance up to 3200 based on Wex. Holds enemies in the air for up to 2.5 seconds based on Quas. Cooldown: 30

Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2-4 seconds based on Wex. The detonation covers a 675 area, draining up to 400 mana based on Wex. Target loses 0.5 hp for each mana drained. Cooldown: 30

Invoker unleashes a mighty sonic wave in front of him, dealing up to 280 damage to any enemy unit it collides with based on Exort. The sheer impact from the blast is enough to knock those enemy units back for a maximum of 1.75 seconds based on Quas, in addition to preventing their attacks for a further 1-4 seconds based on Wex. Cooldown: 40