Description

Devilishly clever, the goblin techies, despite their small physical presence, are a force to be reckoned with. In line with their goblin brethren, the techies have the skill of laying mines in the earth, invisible to the naked eye. Also, after extensive training with the Orcish voodoo priests of Kalimdor, the Techies are adept at laying paralysis-inducing traps along with their potent explosives. Wary be the foe who takes these three lightly. Strength - 17 + 2.0 Agility - 14 + 1.3 Intelligence - 22 + 2.9 Learns Land Mines, Stasis Trap, Suicide Squad, Attack!, and Remote Mines. Attack range of 700. Movement speed of 270.

Abilities

  1. Land Mines

    Plants an invisible land mine that waits indefinitely for an enemy unit. The explosion deals 600 damage. You may only have 20 placed at one time. Cooldown: 12 seconds.

  2. Stasis Trap

    Summons an invisible and immovable ward that stuns enemy units around it. The trap activates when a unit approaches. The stun lasts 6 seconds. Cooldown: 10 seconds.

  3. Suicide Squad, Attack!

    Sacrifice yourself for the greater good. Deals 1550 damage in a large radius. Respawns 50% faster. Cooldown: 150

  4. Remote Mines

    Plants a powerful mine that only detonates when triggered. Deals 600 damage when detonated. Cannot damage buildings. Lasts 8 minutes. Cooldown: 10 seconds. Scepter Upgradeable: Improves damage and cast range.