Description

The fire that kindles eternally on the visage of the fallen Elven Archer proves to others that his undeath was a mere genesis. Clinkz seeks perfection in the arts of fletching and never hesitates in sacrificing his own allies for the cause. Still retaining his ability to move with the wind, he is ready to slay the enemy officers with his swiftness and precision in archery. The Fletcher fires arrows that scorch the target with the heat of the Underworld, bringing them closer and closer to their peril. An elvish archer in life, a nightmare in death. Strength - 15 + 1.6 Agility - 22 + 3.0 Intelligence - 16 + 1.55 Learns Wind Walk, Strafe, Searing Arrows, and Death Pact. Attack range of 600. Movement speed of 300.

Abilities

  1. Strafe

    Causes this unit to attack 110% faster for 10 seconds by firing a volley of arrows in rapid-fire fashion. Cooldown: 30

  2. Searing Arrows

    Adds <AHfa,DataA5> bonus fire damage to an attack, but drains mana with each shot fired.

  3. Wind Walk

    Become invisible for 35 seconds, increasing movement speed by 44%. Cooldown: 20 seconds.

  4. Death Pact

    Eats a unit, absorbing 80% of life as HP capacity and 8% of its life as damage. Lasts 35 seconds. Cooldown: 45