Description

Gondar is a Draenei that is often called upon for his superior skills. Not much is known about his past, but his capabilities are extraordinary. Some believe he learned from a ninja clan while others say he was born with his amazing abilities. He is able to throw shurikens with extreme accuracy and has the strength to strike down any foe with his two swift blades. His agility is matched by none, and his stealth is inferior only to few. He is interested in the conflict for money alone, and is promised a large reward. Strength - 17 + 1.8 Agility - 21 + 3.0 Intelligence - 19 + 1.4 Learns Jinada, Wind Walk, Shuriken Toss, and Track. Attack range of 128 (melee). Movement speed of 315.

Abilities

  1. Shuriken Toss

    Tosses a Shuriken at a target enemy, dealing 325 damage. Cooldown: 10 seconds.

  2. Jinada

    Mastering the ancient art of Jinada, Gondar hits with precision and maims his targets so they cant run. Next time Gondar hits an enemy he lands an automatic 2.25x critical strike and maims the target for 3 seconds, slowing its movespeed and attackspeed by 25%. This skill is passive. Cooldown: 6

  3. Wind Walk

    Becomes invisible for 30 seconds. Deals 120 backstab damage. Cooldown: 15

  4. Track

    Tracks an enemy hero for 30 seconds or until it dies, reducing armor by 5 and giving vision of it. Allied units near the tracked target gain 20% movement speed increase. If the target dies, Bounty Hunter gets 250 bonus gold. Nearby allies get 150 gold. Cooldown: 5