Description
Once an expendable spy, Jin'zakk has outlived the suicidal tendencies of other Bat Riders to create a unique style, one that favours control and precision instead of wanton destruction. His years of battle experience have allowed him to innovate creative uses for his fiery arts: He can douse enemies in a bath of sticky oil that restricts their movements before igniting it, fire an explosive that blows enemies away, or take flight to leave behind a trail of flame. However, his most deadly skill involves lassoing his opponent and dragging the unfortunate foe into the arms of his allies. Strength - 23 + 2.0 Agility - 15 + 1.5 Intelligence - 24 + 2.5 Learns Sticky Napalm, Flamebreak, Firefly, and Flaming Lasso. Attack range of 375. Movement speed of 290.
Abilities

Sticky Napalm
Targets an area and drenches it in very sticky oil. Amplifies any fire damage by 25 and slows the movement speed by 9% and turn rate of units in that area. Extra casts of this on the same targets stacks up to 10 times. Cooldown: 3

Flamebreak
Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon arriving at the location, the missile explodes, dealing 300 damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast. Knockback proportional distance from center. Cooldown: 11

Firefly
Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm for 80 damage per second. Nothing can take the skies from him. Not compatible with Phase Boots. Lasts 15 seconds. Cooldown: 40

Flaming Lasso
Calls forth a bolt of lightning that bounces up to <AOcl,DataB1> times, dealing <AOcl,DataA1> damage on the primary target. Each jump deals less damage.